Octane Render X64 Based
OctaneRender ® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Use OctaneRender to create images of the highest possible quality at speeds unrivaled by CPU-based, unbiased rendering. Octane supports the OctaneRender Cloud ® (ORC) to scale GPU rendering for all of your on-demand GPU needs.
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MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK) MultiScatter allows rendering engines to generate huge amount of objects in array. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient. Lifetime license and free updates. No subscription fees.
For Maya please see. MultiScatter 1.3.x.x, 1.052 and later: 3ds Max versions: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 3ds Max Design: from 2010 and higher If you use V-Ray, versions: 1.5 (SP3- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4, 3, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.x (Next) MultiScatter 1.2.0.12 3ds Max versions: 2008 (no Mental Ray support), 2009, 2010, 2011, 2012, 2013, 2014 3ds Max Design: all If you use V-Ray, versions: 1.5 (RC5 -no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit.