Modi Dlya Silent Hunter 5 Dmitrij Derkachev

SH5 is simply great (as long as you mod it). Longtime SH4 player I have spent many MANY hours on SUBSIM finding a satisfying modlist that didnt CTD too often. I wanted to play with the most realistic (physics, historical accuracy, manual targeting) and graphically cool mods. There are fantastic modders out there (DarkWraight, Sober, and many others) who transform the somehow unfinished stock version into an amazing subsimmer with big advantages over SH4 (graphics, crew management, overall immersion). SH4 remains IMHO the historically richest and most dynamic and varied campaign there is (TMO, OM, etc.), but SH5 - modded with Open Horizons and more - is a significantly improved and immersive experience, with even more realism as a simulation if you want. Fluder by kvas in the bible.

You can go a bit farther than me in terms of realism (play with TDW real navigation) but then it-s impossible with the Steam version (need to use an incompatible TDW patcher.) Go check on (and donate, though not obliged), in particular this thread, by THEBERBSTER, which tells you everything you might want to know: Hope it saves some time to fellow subsimmers. NEW MODSOUP MARCH 2015 Not necessarily perfect, but stable. Those who criticize SH5 without having tried a solid modsoup are just to be ignored, their review is irrelevant. Generic Mod Enabler - v2.6.0.157 [D: Games Steam SteamApps common Silent Hunter 5 MODS3] DynEnv v2.9 - 1.

Modi Dlya Silent Hunter 5 Dmitrij Derkachev

[D: Games Steam SteamApps common Silent Hunter 5 MODS3] DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks sobers best ever fog V31 SH5. Dec 13, 2011.

Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9.

Environment For The Wolves of Steel - SH5 Megamod ---------- New cloud New results. Dynamic wake Increased bow foam and sound Environment 12 MOD --- 1. Adjust the wave reflection 2.

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Adjust unrealistic wave jitter 3. Change the color of the reaction environment foggy waters Download: Environment 11 MOD (2015.10) 1.Add foam based on wave height and choppiness 2 new foam texture more realistic 3 adjust the sea reflecting more realistic 4 more reasonable Climate Weather, not cras h ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ Environment 10 MOD Environment 10 MOD 1.All the new wave from the 0 wind speed meter to 15 wind speed meter. Just did a quick test mission. Not sure if this was intentional or not but there seems to be an issue with the water surface reflection when viewed at a certain height. The water goes from normal to a 'liquid metal' type of reflection. Normal Camera raised just a bit more Oversaturated metallic reflection Maybe its just my mod soup? Im running Azs and Ails sky/moon/light mods and have just let the Environment MOD 1.0 override everything using JSGME.

Other than that weird anomaly, everything else looks good. Just did a quick test mission.

Not sure if this was intentional or not but there seems to be an issue with the water surface reflection when viewed at a certain height. The water goes from normal to a 'liquid metal' type of reflection. Normal Camera raised just a bit more Oversaturated metallic reflection Maybe its just my mod soup? Im running Azs and Ails sky/moon/light mods and have just let the Environment MOD 1.0 override everything using JSGME.